//
//  BaseControl.h
//  Monster_Martial_Arts_Version_0
//
//  Created by bk on 13/1/6.
//  Copyright (c) 2013年 __MyCompanyName__. All rights reserved.
//

#ifndef Monster_Martial_Arts_Version_0_IBaseControl_h
#define Monster_Martial_Arts_Version_0_IBaseControl_h

//#include "CObject.h"
#include <map>

using namespace std;

class IBaseControl 
{
public:
    
    enum Game_Command_Type
    {
        GCT_MOVE,
        GCT_ATTACK,
    };
    
    virtual  ~IBaseControl(){}
    
    virtual  void  Update() =0;
    
protected:
    
};

#endif
